![]() The star of the show is the Caliban's Hand Exotic gauntlets that make Proximity Explosive Knives cause explosive ignitions whenever you get a final blow with them. The Solar Gunslinger subclass is often thought of as one of the weakest options for Hunters, but we think this setup will change some minds about that. Weapons: Solar primary (ideally w/ Incandescent perk).Important stats: Resilience, Discipline.Armor mods: Harmonic/Solar Siphon, Firepower, Heavy Handed, Charged Up, Solar Weapon Surge, Recuperation, Orbs of Restoration, Bomber (x2), Time Dilation.Fragments: Ember of Torches, Ember of Mercy, Ember of Char, Ember of Searing, Ember of Blistering.Abilities: Blade Barrage, Gambler's Dodge, Proximity Explosive Knife, Solar Grenade.Echo of Persistence makes your invisibility and Devour last longer, while Echo of Obscurity gives you another way to access invisibility by performing a Finisher. Echo of Starvation makes Void Breaches and Orbs of Power give you Devour, a very powerful buff that replenishes grenade energy and fully heals you each time you refresh it with a kill, as well. These give class ability and will help you get your dodge back faster, which you'll need to get your invis/volatile combo rolling again if you mess it up. With the Echo of Cessation Fragment, you'll also create Void Breaches when you kill volatile enemies. ![]() Not only will this easily clear entire rooms of enemies thanks to area-of-effect volatile explosions, but you'll also avoid lots of damage since you'll constantly be going in and out of invisibility. By using them together, you can infinitely chain volatile kills and invisibility procs as long as you're using Void weapons. The former gives Volatile Rounds to your Void weapons when you come out of invisibility, while the latter Aspects make you invisible when you kill a volatile target or when you dodge.
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